Featured Challenge: #127 — Brownian Tree Snowflake
In this holiday coding challenge, I create a "Brownian Tree Snowflake" in Processing (Java). This video was recorded as part of a fundraiser for the Processing Foundation.
Building off of the previous coding challenge (2D Ray Casting) I attempt to make my own version the original Wolfenstein 3D Raycasting engine and visualize the "field of view" of the moving particle.
In this video, I implement a basic ray casting engine with line segment "surfaces" and vector "rays." The result simulates a light source casting shadows in a 2D canvas.